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FaceSay's original development was partially funded by a grant to Dr. Maria Hopkins at the University of Alabama by the Civitan group's research arm, CIRC.  Now in it's 20th year, CIRC has again funded a study of FaceSay.  This grant was awarded to Lauren Libero for an fMRI study of FaceSay, under Dr. Rajesh Kana.  It's planned for next year.

"Researchers will study brain activity of the children before, during and after they are engaged in the game to see if their brains are being re-wired"

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It seemed that one quarter, probably more, of the hundreds of studies presented at IMFAR this year touched on Social Attention and Social Skills and Behaviors.  There were rows of posters on studies that measured Joint Attention, Emotion Recognition, Face Recognition, or more generally Face Processing and Visual Perception (browse the 700 page IMFAR Abstracts ), often in connection with measures of Social Interactions or Social Competence.  It was very interesting and a great fit with FaceSay's focus on attention to the face and particularly the area around the eyes.  
 
 
As part of the Technology Demo at IMFAR in May, I'll be presenting "Results of An RCT of FaceSay In Public Elementary Schools", Friday 8am-1pm, poster #19 in the Elizabeth room. If you are here, please come buy for a demo.

Alex from Wrong planet is here again this year.  Tons of great posters on visual attention to Faces, Social Skills interventions, outcome measures.  Pretty amazing.
 
 
I'll be demoing FaceSay and presenting the results from the 2007 FaceSay RCT at IMFAR 2010 in Philadelphia, as part of the Innovative Technologies Demo session, sponsored by Autism Speaks.  Philadelphia Marriott, in Franklin Hall B Level 4, Friday, May 21, 2010, 8:00AM
 
 
With FaceSay version 1.2.1.9, three fun ReacTickles are now included.  After every 10 points, the students can choose which ReacTickle (formerly known as reactivecolours) to play.  The ReacTickles are also installed as a free screen saver.
 
 

In an interesting 2008 study, Vivanti and Rogers ruled out both motor impairment and following the task as reasons why children with autism have difficulty in an imitation task.  One finding that could be important is that the study participants with autism spent less time looking at the face.  This leads to the interesting idea that learning to better read emotions, an important component of social interactions,  might also improve imitation, which is another key component of social interactions:

“It could be that if people with autism could be better at reading emotion they might naturally start to imitate their models the way like other people do.”
—Sally Rogers, professor of psychiatry and behavioral sciences

 
 

We can now quantitatively test our hypothesis that FaceSay increases attention to the area around the eyes in interactions with other people!  After months of pilot testing, Researchers at the University of Alabama, Birmingham recently placed an order for a an eye tracking system that is ideal for unobtrusively measuring where the study participant is looking when interacting with another person.   Attention to the eyes - which does not necessarily equate to eye contact - is thought to be important for reading emotions and possibly imitation, both of which are key components of social interactions.

 
 

I will be presenting a technology demo/poster presentation at the International Meeting for Autism Research in Chicago in May.  "FaceSay - Social Skills Games That Work" is scheduled for Friday, May  8, 2009, 9:00 AM
At the Chicago Hilton, in the Boulevard room.

 
 

Undergraduate student Amy Schrembs and her supervisor, professor Rodney D. Clark, from Allegheny College will present a poster on her interesting multiple-baseline study of FaceSay , An Application of Computer-Based Training on Emotion Discrimination in Children with Autism: A Comparison to Non Computer-Based Training, at the ABA International conference in Phoenix, AZ, May 22-26th.   Congratulations, Amy!

If you are an undergrad, grad or PhD student interested in studying FaceSay.  I'd be happy to provide a free license for the study.  Contact me for details.

Casey 

 
 

Simon Baron-Cohen's talented team announced results from a 20 student study of Transporter's, a neat DVD aimed at teaching kids emotions. 

The good news is that the autistic children were able to match the game performance of neurotypical students after just a few weeks.   Unfortunately, as with the earlier 6 student study of transporters, and with all other studies I've seen except for FaceSay, there was no measured benefit to everyday life, where it counts.

As Baron-Cohen cautions in the press release ...
"...while autistic children might be able to recognize emotions better after watching the DVD, that would not necessarily change their behavior at home or on the playground."

Unlike the FaceSay study , where parents reported students' behavior improved at home  (see slide 12), and blinded grad students measured improved behavior with other students on the playground - e.g. increased eye contact, more initiation of social interactions, and fewer negative behaviors (see slide 13) -  this Transporters study  showed improved performance only with animated characters in the game:

"Close generalisation of skills - children were asked to match animated familiar Transporters faces to situations they had not seen before. Distant generalisation to real [animated] human faces - children were asked to match animated unfamiliar faces to unfamiliar situations. "