At no cost, you can now read the peer reviewed "Avatar Assistant" paper that showed improvements in Emotion Recognition and Social Interactions for both the HFA and LFA participants who played FaceSay for just 12 sesssions in this randomized controlled study. The HFA students also improved on Face Recognition. 5 years after the original study, the break through results have not yet been matched. FaceSay is still the only technology intervention to show generalization to everyday life, in particular to playground social interactions.
In a Case Study just presented at the Vision Sciences Society, a child with developmental prosopagnosia went from a 50% chance baseline performance to 74% on the Cambridge Face Memory Test after 16 sessions of playing FaceSay. Here's a link to the abstract by Jordan Mathison, Sherryse Corrow, and Albert Yonas at the University of Minnesota. Vision Sciences Society Abstract
The paper on the 2007 Randomized Controlled Study of FaceSay has successfully completed the peer review process at the Journal of Autism and Developmental Disorders ( see the online version). Here's a quick excerpt from the abstract "The children with LFA demonstrated improvements in two areas of the intervention: emotion recognition and social interactions. The children with HFA demonstrated improvements in all three areas: facial recognition, emotion recognition, and social interactions. These findings, particularly the measured improvements to social interactions in a natural environment, are encouraging"
Four Randomized, Controlled Studies of FaceSay™ have been completed since 2007. The FaceSay participants, when compared to the control participants, demonstrated statistically significantly improvements in an impressive range of measures: Playground Interactions With Peers (an unmatched breakthrough) Standardized Emotion Recognition Tests (Ekman, NEPSY II) Standardized Face Recognition Tests (Benton) Theory of Mind Tests (NEPSY II) Parent Self Reports (SSRS) While still far from FDA-grade evidence, these results are unmatched by any Social Skills technology intervention for students with an Autism Spectrum Disorder. Read More...
As part of her dissertation, Linda Rice, a School Psychologist for a California School District, conducted what is now the fourth Randomized, Placebo Controlled Study of my FaceSay Social Skills Software. The study included 32 high functioning students with an ASD (Kindergarten-5th). Half of the students were randomized to a lower dose FaceSay™ intervention, and the other half to the students' usual weekly computer lab activity, SuccessMaker ®. The participants played these games in the computer lab for 25 minute sessions, once a week for 10 weeks. No touch screens were used. The children did not receive any social skills training in school. In prior studies, the FaceSay dosing was twice per week and included touch screens and participants were in private schools with special support for autistic students. Given the lower dose, and the more challenging environment, the outcomes were surprisingly good. The blinded playground observations, which were a breakthrough in Dr. Hopkins' study, were not significant, as I expected. The blinded Teacher reports (SRS) approached, but were not significant, similar to Dr. Hopkins' study (parent SSRS). As expected, the Emotion Recognition (NEPSY II Affect Recognition subscale) was statistically significant (p < .001). The big surprise for me was that the Theory of Mind measure (NEPSY II ToM subscale) was significant (p < .001). This is something we had not measured before and which was very encouraging, particularly given the combined lower dose and more challenging school environment.
AN APPLICATION OF COMPUTER-BASED TRAINING ON EMOTION DISCRIMINATION IN CHILDREN WITH AUTISM: A COMPARISON TO NON-COMPUTER-BASED TRAINING by Amy Schrembs
Abstract: The efficacy of the computer software program FaceSay™ in helping to teach discrimination between emotions correlated with facial expressions was evaluated in comparison to non-computer-based training on a multiple baseline schedule in low functioning children ages 7-11 (n=7), diagnosed with autism. The participants were assessed on their ability to correctly match emotion labels to pictures of emotional affect using the Ekman and Friesen (1976) series of photographs. The data indicate a general improvement in the participants ability to discriminate emotional states based on facial expression, although in some participants the level of improvement was greater than others. The data also generally shows a greater improvement in the abilities of participants who completed more sessions of the computer-based instruction. Conclusiveness of the computer program’s exclusive effects on recognition of emotion in facial expression however is challenged by observed increases in recognition abilities following baseline sessions of instruction in some participants. Overall, the results suggests that protracted exposure to the Facesay™ program will likely produce an increase in the ability of children with autism to discriminate facial expressions.
Trista Perez, a grad student at UAB, successfully defended her master's thesis, "Social Skills Training in a Head Start Population" this month. The was a randomized controlled trial with 60+ neurotypical preschool children. The group that played FaceSay's "Bandaid Clinic" game showed statistically significant improvements in the Benton Face Recognition test. o
"Children’s ability to recognize faces varied significantly based on group assignment nF(2,73) = 7.62, p < .001, with an effect size of 0.17. (Power=0.98) nChildren playing FaceSay™ showed higher scores in a test of face recognition following the 12 week intervention"
Just as interesting is what was not seen. In this HeadStart study, only two of the FaceSay games, "Amazing Gazing" and "Bandaid Clinic" were used. The old version of the "Follow the Face" game, at the time, was thought to be too difficult for the kids and was omitted. "Follow the Face" is the FaceSay game that teaches not emotions explicitly, but an awareness of the physical antecedents of emotions, the facial movements. Interestingly, none of the children in this study showed the improvement shown by the higher functioning autistic children in the first study on the Emotion Recognition test. The difference is that the children in the first study played all three FaceSay games, including the "Follow the Face" game.
Demonstration and Evaluation of Avatar Assistant: Encouraging Social Development in Children with Autism Spectrum Disorders Maria Hopkins, PhD Fred Biasini, PhD The University of Alabama at Birmingham
The overall purpose of our third study was to determine if a computer-based social skills intervention for children with autism or Asperger Syndrome is effective in improving specific social skills.
View the PowerPoint presentation given at UA Tuscaloosa
Specific Aims: - The study investigated the effects of an avatar assistant on children with ASD’s emotional cognition. - The study examined the social skills effects of the intervention.
Measures: - Social Skills Rating System - Social Skills Observation - Emotional Cognition - Kaufman Brief Intelligence Test (KBIT) - Childhood Autism Rating Scale - Benton Test of Facial Recognition
Participants: - Children with autism (n=25) or Asperger Syndrome (n=24) - Diagnosis based on DSM-IV criteria - Age range 6-15 (M = 10.17) - 44 boys; 5 girls - Mitchell’s Place, Glenwood, Shelby County schools
Intervention and Control: - FaceSay and Tux Paint - 12 sessions (2 per week for 30 minutes) - One child per computer - 1-2 research assistants - Touch screens - Attendance rates >83% (10 sessions) - Rewards
Participant Demographics: Group: Autism Aspergers Variable: Training Control Training Control Age 10.31 10.57 10.05 9.85 (3.31) (3.20) (2.30) (2.87) IQ 55.09 54.79 91.88 93.04 (20.91) (16.41) (19.54) (25.47) CARS 36.64 36.92 34.01 35.03 (3.93) (5.79) (5.26) (5.22)
Results 1: Emotion Recognition Group: Autism Aspergers Measure Control Training Control Training Adjusted 5.23 6.53 6.79 8.7 Means of (p < 0.05) (p < 0.05) Emotion Recognition Autism: Total emotional skills, F(1, 21) = 6.40, p < 0.05 Asperger: Total emotional skills, F(1, 20) = 23.04, p < 0.001
Post hoc analysis: R2 = 0.873, F(3, 21) = 55.96, p < 0.001 Higher KBIT scores and pre-test Emotion Composite scores were related to higher post-test Emotion Composite scores.
Results 2: Facial Recognition Group: Autism Aspergers Measure Control Training Control Training Adjusted 12.84 14.48 15.42 18.41 Means of (p > 0.05) (p < 0.05) Facial Recognition Autism: Benton-Short form F(1, 21) = 0.69, p > 0.05 Asperger: Benton-Short form F(1, 20) = 8.29, p < 0.01
Results 3: Parent Reported Social Skills Group: Autism Aspergers Measure Control Training Control Training Adjusted 58.51 64.99 62.27 67.77 Means of (p < 0.05) (p = 0.05) Social Skills Rating Autism: SSRS, F(1, 21) = 10.36, p < 0.05 Asperger: SSRS, F(1, 20) = 4.36, p = 0.05
Results 4: Observed Social Skills Group: Autism Aspergers Measure Control Training Control Training Adjusted 11.04 9.6 10.46 7.54 Means of (p < 0.05) (p < 0.05) Social Skills Observation Autism: F(1, 21) = 5.05, p < 0.05 Asperger: F(1, 20) = 13.61, p < 0.001
Post hoc analysis: R2 = 0.209, F(3, 21) = 3.12, p < 0.05 Higher CARS scores (e.g. more autism symptoms) were related to higher post-test Social Skills Observation scores (e.g. more inappropriate social interactions)
Acknolwedgements Autism Lab Symbionica Dr. Franklin R. Amthor Civitan International Mitchells' Place Glenwood
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