FaceSay™ - Social Skills Games that Work!

FaceSay is the only Social Skills Software shown in an RCT (see results) to improve the social interactions of students with Autism on the playground, 
where it counts
(read about FaceSay's breakthrough with generalization)

 
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Can a Game help a child know where to look on a Face for Clues? 

It looks like our FaceSay games do,  with the help of our our patent pending concoctions for "mapping", "quantifying" and "amplifying" the region around the eyes and eyebrows.  In blinded grad student observations in the first randomized controlled study (N=49)  (view study results - slide 13), students with an Autism Spectrum Disorder who played FaceSay (the intervention) or Tux Paint (the control) were observed on the school playground.  The FaceSay students intitiated more social interactions, made more eye contact and had fewer negative behaviors


 

This generalization to everyday life is a breakthrough for the students and also for the field, where brilliant teams have struggled to show even "near generalization" (e.g. sustaining the benefit when just the voice in the game is changed).  The FaceSay students also improved on standard emotion recognition tests - surprising given that FaceSay never mentions "happy" or "sad", but helps the students become aware of even subtle facial movements, particularly around the eyes.
Read about the ongoing research.


What might help a child recognize a classmate's face? 

What if (s)he could pretend to be the doctor in our "Bandaid Clinic" game, finding and touching the matching facial bandaids to cure a silly disease (see video at right)?  What if a classmate could be the animated patient who winks a "Thank you"?  How would a visually oriented child respond to an interesting mask and "amplified feature geometry" on a classmate's face?   We think children, particularly those who are very visual and love puzzles, might find Bandaid Clinic a fun way to focus on facial features

 

Can Following a Gaze be Fun?

Children (and adults) smile when "Rebecca" - at right - looks around at the objects and says "These DO look fun! Can you touch the one I'm looking at?" (watch a video clip at right).

In this "Amazing Gazing" game, without any mention other than "let's try another game", we gradually increase the social meaning in the game. 

Students start with simply touching a number, move to helping Rebecca get the costume she wants, and then move on to play "Face Tag" with 13 people.  The characters use only their eyes, and the child follows their gaze and, with a touch screen, literally "tags" the person who is "it".  A bit to our surprise, this is one of the kids' favorites.
Read quotes from the kids, parents, special education teachers, SLPs and researchers.